+ Revamped movement arrow drawing mechanism
+ Artillery and Airforce can now use MPs to prepare for the barrage/sortie to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols instead of icons (various options)
+ Setting: MAP button can either show full screen map with default city icons or VP is drawn over the city in a circle
+ Setting: Make support units to be at higher or lower initial selection priority
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Unused RMPs will be lost at a slower rate between turns
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ Ending turn requires using all the resources that would expire and be lost between turns
+ 30 UNDOs
v2.8.4
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP (20% chance)
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF: Normal Difficulty Level shows Average Turn-Count
+ Withdrawing unit favors clear/cities more
v2.8.2
+ Setting: Show Fatigue number instead of FA-marker
+ New Forest icon: Forest/Swamp/Hospital bigger if covered
+ Each unit tracks the number of hexagons they move
+ Setting: Strength of shadow on units
+ Setting: Show Fatigue number instead of FA-marker
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Setting: Turn Suomi KP-31 (Submachinegun) resource ON/OFF
+ Setting: Turn Pontoon resource ON/OFF
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Minimap: Altering color themes to better separate various targets
+ Setting: Show terrain on minimap (slight color variation, take II)
+ Documentation: Updates and typo corrections
+ Less unused Railway Move Points (RMPs) lost between turns
+ Much faster new game generation
+ Smaller Application Size
v2.7.8
+ Setting: Turn Antitank Gun Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v2.7.6
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighters rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v2.7.6
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighters rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Removed Confirm Ending Turn dialog ON-OFF setting
v2.7.4
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
v2.7.4
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size, dialogs might look different
+ HOF cleared from the oldest scores
v2.7.2
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation on Disband action
+ Setting: Minimap includes railway network in black color, road in dark grey
+ Recon Company: star on upper-right corner
+ Border Guard unit: B to upper-right corner
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway network in black color, road in dark grey
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Recon Company has star on upper-right corner for easier identification
+ Border Guard unit has B relocated to upper-right corner
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ Most or Least combat ** markers only updated between turns
+ HOF cleared from the oldest scores
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ When General selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Shorten Bombardment/Barrage as Hit (later turns)
+ New Russian Infantry icon (REAL icon set)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
+ Unit Tally includes list of units with most battles
+ Unit Tally will include HP losses for each unit type
+ When General selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Shorten Bombardment/Barrage as Hit (later turns)
+ New Russian Infantry icon (REAL icon set)
+ New yellowish old map background #22
+ Increased maximum minimap size to 20
+ HOF cleared from the oldest scores
+ Increased max minimap size to 18
+ When General with over 2 MPs is selected, the unit which would receive MPs will have blue border & MP marker
+ If unit has multiple resources of the same type one of these will be returned to the resource pool
+ Russian Guards Infantry has white coat (REAL icon set)
+ Third of the unused RMPs carried over the next turn
+ Cannot apply Operational Movement so close to front line
+ Color & Contrast enhancements
+ Removed Big Advance feature
+ 50 new quotations
v2.4.8
+ Icons: Color & Contrast enhancements (round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Attacking zero HP unit does not consume MPs from General
+ Altered location of zoom out button (-Z-)
v2.4.6
+ Campaign: Turned Hukkavaara & Palovaara into Finnish Supply Cities to reduce supply route calculations
+ Campaign: More Finnish replacements (+1 HP)
+ Setting: Turn Dugouts ON/OFF (for player)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ HOF shows scores with normal Difficulty Level first
v2.4.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Setting: Selected Unit Size
v2.4.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v2.4.2
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off